ShaderEditorDlg.cpp

LineCodeValueExport IDENTIFIER
243

m_targets.AddString(_T("ps_1_1"));

ps_1_1

244

m_targets.AddString(_T("ps_1_2"));

ps_1_2

245

m_targets.AddString(_T("ps_1_3"));

ps_1_3

246

m_targets.AddString(_T("ps_1_4"));

ps_1_4

247

m_targets.AddString(_T("ps_2_0"));

ps_2_0

248

m_targets.AddString(_T("ps_2_a"));

ps_2_a

249

m_targets.AddString(_T("ps_2_sw"));

ps_2_sw

250

m_targets.AddString(_T("ps_3_0"));

ps_3_0

251

m_targets.AddString(_T("ps_3_sw"));

ps_3_sw

339

LoadResource(IDF_SHADER_EMPTY, srcdata, _T("FILE"));

FILE

343

s.target = _T("ps_2_0");

ps_2_0

358

srcdata.Replace(_T("\n"), _T("\r\n"));

\r\n

397

srcdata.Replace(_T("\r"), _T(""));

\r

418

errmsg = _T("D3DXCompileShader succeeded\n");

D3DXCompileShader succeeded\n

425

errmsg.Replace(_T("\n"), _T("\r\n"));

\r\n


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